Chargement...
You click on the one you prefer. Then on the next. Then on the next. Your top builds itself duel after duel. Eventually, seven criteria come to complicate things, and a second ranking appears, never in agreement with the first.
3 steps
Ten games minimum to start. The ones you actually played, not the ones you were told to love: the ones that left a mark. Zelda, Stardew, Hollow Knight, the small indie nobody's heard of. Your library, not a buyer's guide.



Which one do you prefer? End of question. No criterion, no grid, no excuse. Thirty seconds of doubt and you click. Sometimes your heart decides before your brain. That's exactly the point.


Every duel sharpens your top. The most relentless players unlock a second board: seven criteria, seven grids, seven angles of attack. Your gut top on one side, your analytical top on the other. Their disagreement becomes your player signature.



The 7 criteria
The seven criteria that open advanced mode. Not checkboxes: questions that look at what you do, not what you think. The OST you'd add to Spotify. The game you launch for « five minutes » before looking up at three in the morning. What you'd bring to a desert island.
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
The game to take everywhere
Attachment to the game and its world
Game mechanics
Visual aesthetics
Music and sound design
Pure enjoyment
Replayability
Two truths, one game
One ranking comes from the heart. Another comes from analysis. Both exist at once, for every player. When they diverge on a game, there's a real story: a favorite punching above its category, or a technical gem you never really adopted.
Simple mode, the gut



Advanced mode, the analysis



Loved without being technically perfect
Excellent on paper, less so in the heart
On every game page, both rankings sit side by side. Their gap isn't a bug. It's the story.
FAQ
The first duels take two minutes. The first real dilemma, much less. Your ranking, though, might just surprise you.
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